The rise of ubiquitous computing

Virtual/immersive environments:
CAVE – Cave Automatic Virtual Environment

CaveUT (an extension of the CAVE tech) is an open source mutator for Unreal Tournament 2004. Developed by PublicVR, CaveUT leverages existing gaming technologies to create a CAVE environment. By using Unreal Tournament’s spectator function CaveUT can position virtual viewpoints around the player’s “head”. Each viewpoint is a separate client that, when projected on a wall, gives the illusion of a 3D environment.

Applications:
The RETAIL environment is the place where reactive and immersive battles will be fought (and won) and we will be the pawns. IBM business partners recently predicted that next generation stores will be:

Sense and respond environemnts that morph themselves to meet the temporal demands of customers’ immediate shopping objectives.

Soon films like Minority Report might not be the stuff of science fiction.

This leads us quite nicely into the realms of ubiquitous computing.

Ubiquitous computing is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. As opposed to the desktop paradigm, in which a single user consciously engages a single device for a specialized purpose, someone “using” ubiquitous computing engages many computational devices and systems simultaneously, in the course of ordinary activities, and may not necessarily even be aware that they are doing so.

Mark Weiser – considered to be the father of ubiquitous computing, as he coined the phrase in 1988 – believed that technology should have a calming influence if it was to be of merit. It should basically make our lives easier, less stressful. What do you think? Does technology achieve this on the whole?

What about the semantic web?

Humans use the Internet to carry out basic tasks – book tickets, check the time of a gig etc. A computer can’t perform the same tasks without human direction because web pages are designed to be read by people, not machines.

The semantic web is about publishing pages designed to be understood by computers so that they can perform more of the tedious work involved in finding, sharing, and combining information on the web.

Languages specifically designed for data: Resource Description Framework (RDF), Web Ontology Language (OWL), and Extensible Markup Language (XML).

•    HTML describes documents and the links between them.
•    RDF, OWL, and XML, by contrast, can describe arbitrary things such as people, meetings, or airplane parts.

Tim Berners-Lee calls the resulting network of Linked Data the Giant Global Graph, in contrast to the HTML-based World Wide Web.

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1 Response to “The rise of ubiquitous computing”



  1. 1 The World At My Fingertips « Murphs ~ Blog Trackback on March 11, 2009 at 3:33 pm

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